Literature
Last updated 27 June 2026
Literature
Primary Literature
Optical properties of biological tissues: a review : https://doi.org/10.1088/0031-9155/58/11/r37
@article{Jacques_2013,
doi = {10.1088/0031-9155/58/11/R37},
url = {https://doi.org/10.1088/0031-9155/58/11/R37},
year = {2013},
month = {may},
publisher = {IOP Publishing},
volume = {58},
number = {11},
pages = {R37},
author = {Jacques, Steven L},
title = {Optical properties of biological tissues: a review},
journal = {Physics in Medicine & Biology},
}
3D Gaussian Splatting for Real-Time Radiance Field Rendering : https://doi.org/10.48550/arXiv.2308.04079
@misc{kerbl20233dgaussiansplattingrealtime,
title={3D Gaussian Splatting for Real-Time Radiance Field Rendering},
author={Bernhard Kerbl and Georgios Kopanas and Thomas Leimkühler and George Drettakis},
year={2023},
eprint={2308.04079},
archivePrefix={arXiv},
primaryClass={cs.GR},
url={https://arxiv.org/abs/2308.04079},
}
Real-Time Monte-Carlo Path Tracing of Medical Volume Data : Local Copy
@inproceedings{Engel2016,
author = {Engel, Klaus},
title = {Real-Time Monte-Carlo Path Tracing of Medical Volume Data},
booktitle = {Proceedings of the GPU Technology Conference (GTC)},
year = {2016},
address = {San Jose Convention Center, San Jose, CA, USA},
month = {April 4--7},
note = {GPU Technology Conference},
}
Physically Based Rendering: From Theory to Implementation : https://www.pbrt.org/
@book{Pharr2023,
author = {Pharr, Matt and Jakob, Wenzel and Humphreys, Greg},
title = {Physically Based Rendering: From Theory to Implementation},
edition = {4th},
year = {2023},
publisher = {MIT Press},
address = {Cambridge, MA, USA},
isbn = {9780262048026},
url = {https://pbrt.org/}
}
Other Literature
(Subject to change)
Direct Volume Rendering
Articles
General Rendering
Books
- Physically Based Rendering (PBR),
- Real-Time Rendering, CRC
Monte Carlo Path Tracing
Papers
- Mathematical Basics of Monte Carlo Rendering Algorithms
3D Gaussian Splatting
- https://github.com/MrNeRF/awesome-3D-gaussian-splatting - Curated list of resources on 3DGS
Papers
- https://arxiv.org/pdf/2308.04079 - Original 3DGS paper
- https://arxiv.org/pdf/2311.16043 - Original Relightable 3D Gaussians
- https://arxiv.org/pdf/2311.17977 - 3DGS with shading functions
- https://arxiv.org/pdf/2311.16473 - Another Relightable 3DGS
- https://arxiv.org/pdf/2507.20512 - Complex 3DGS shadowing
- https://arxiv.org/pdf/2412.19282 - Reflective 3DGS